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I'm unsure if there is a way to isolate the essence of what makes Diablo fun from the mechanics of Diablo 4 Items free-to play commercialization. If there are, Blizzard and NetEase have not yet found it. They've developed a mobile version of Diablo game that's fast fun, entertaining, and even generous at first. But if you spend enough time playing it, there's no doubt that the heart of the game has been cut out to pieces, then chopped up and is being sold to you piecemeal.
Diablo Immortal isn't the same as a free-to-play Diablo could be. It's true that the game is constantly slamming you in the moment with a multitude of microtransactions, but they are all in difficult to understand currencies. You will have to grind your way to win, particularly if you choose not to invest money in the game. What you will get for doing is a sloppy duplicated version of Diablo II's plot.
Yet, despite its flaws, I liked Diablo Immortal more than I hated it. It's still packed with all the elements that make the series work with its thrilling gameplay, wide-ranging customization of characters in addition to its exceptional sense of place, to its ever-growing collection of exciting loot. Actually, Diablo Immortal even has a few clever gameplay twists that I hope Blizzard keeps in place in Diablo IV.
If you were concerned that F2P mechanics would undercut Diablo 4 Boosting Your fears were justifiable. If, however, you hoped Blizzard would offer a worthy mobile spinoff in order to fill the time between the next big installment in the series, then you did not hope in vain. For more details, read our Diablo Immortal review.
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